LakeTheTactician's personalized configuration for the Mount and Blade 2: Bannerlord Twitch Integration mod.
I have several custom-made classes that don't appear in the mod normally, so if you have questions about them this should answer most of them.
Table of Contents
Commands
Channel Point Rewards
Classes
KhergitHorseArcher
NordHuscarl
RhodokSharpshooter
SwadianKnight
VaegirMarksman
MountedSkirmisher
Thief
WarMaster
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings | ||||||||||
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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adopt | Get a hero in game. Almost all other actions require an adopted hero. |
Allowed: Noble, Wanderer Starting Age Range: 18 to 29 Starting Gold: 5000 Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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attack | Requires an adopted hero and can only be used during battle (except hideout missions). Summons said hero to fight on the side of LakeTheTactician's enemies. |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (reserve price) (part of the item name) , e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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bid | 1 | |||||||||||
bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=5000⦷, 2=10000⦷, 3=25000⦷, 4=45000⦷, 5=90000⦷, 5=90000⦷, 6=125000⦷ Free if you do not already have a class Updates equipment to match new class |
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discarditem | Throw away one of your custom items. Usage is !discarditem (part of the item name) , e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=15000⦷, 2=25000⦷, 3=60000⦷, 4=100000⦷, 5=150000⦷, 5=150000⦷, 6=300000⦷ Disallowed for player companions |
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giveitem | Give one of your custom items to another viewer. Usage is !giveitem (viewer) (part of the item name) , e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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gold | Show your heroes current gold. |
Shows: Gold |
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inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage |
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meleeskill | Spend 50,000 gold to buy exp for either your One-Handed, Two-Handed, or Polearm skill. |
Skills: Melee XP: 50000 Costs: 50000⦷ |
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nameitem | You can use this to name your custom items. Usage is !nameitem (name) , for example !nameitem Foehammer .If you call !nameitem on its own it will tell you what item will be named next. |
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power | Activates your class powers. | |||||||||||
powers | Shows your available powers |
Shows: Powers |
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rangedskill | Spend 50,000 gold to grant exp to either your Bow, Crossbow, or Throwing skill. |
Skills: Ranged XP: 50000 Costs: 50000⦷ |
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reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=30000⦷, 5=40000⦷, 5=40000⦷, 6=50000⦷ Disallowed for player companions |
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retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 10 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
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summon | Requires an adopted hero and can only be used during battle. Summons said hero to fight alongside LakeTheTactician and his allies. |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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tournament | Spend 1,000 gold to get in queue for the next viewer tournament. (up to 16 participants per tournament) |
Cost: 1000⦷ |
Classes
KhergitHorseArcher
The most devastating mounted archers in Calradia from another time.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow |
Arrows |
OneHandedLance |
Shield |
Mount |
Horse |
Passive Power |
Nomadic Traditions Better Mount I: Mount Speed: 110% Mount Maneuver: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +15 Better Mount II: Mount Speed: 120% Mount Maneuver: 120% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +30 Better Mount III: Mount Speed: 140% Mount Maneuver: 140% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +60 Dexterous Rider: Riding: +50 |
Active Power |
Unconventional Weapons [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Heavy Projectiles I: Add: / 22% Unblockable from Ranged] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Heavy Projectiles II: Add: / 45% Unblockable / AoE: 20dmg in 1m with from Ranged] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Heavy Projectiles III: Add: / 90% Unblockable / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 [Experienced Rider: Horse Archery Ability: 150% Weapon Inaccuracy: 50% ] requires CLASS LEVEL 3 |
NordHuscarl
The strongest infantry in Calradia from another time.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedAxe |
Shield |
ThrowingAxes |
Passive Power |
Built Different Imposing l: 110% HP Unyielding I: 20% Shrug Off Imposing II: 125% HP Unyielding II: 40% Shrug Off Imposing III: 150% HP Unyielding III: 80% Shrug Off Brutal: 115.0% dmg |
Active Power |
Brute Force [Knock Down I: Add: from Melee] requires CLASS LEVEL 1 [Shatter Shield I: 20% Shatter Shield] requires CLASS LEVEL 1 [Knock Down II: Add: from Melee] requires CLASS LEVEL 2 [Shatter Shield II: 40% Shatter Shield] requires CLASS LEVEL 2 [Knock Down III: Add: from Melee] requires CLASS LEVEL 3 [Shatter Shield III: 80% Shatter Shield] requires CLASS LEVEL 3 [Adrenaline: Swing Speed Multiplier: 115% Handling Multiplier: 115% ] requires CLASS LEVEL 3 |
RhodokSharpshooter
The deadliest snipers in Calradia from another time.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Crossbow |
Bolts |
OneHandedSword |
Shield |
Passive Power |
Impact Bolts Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +15 Impact Projectiles l: Add: from Ranged Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +30 Impact Projectiles ll: Add: from Ranged Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +60 Impact Projectiles lll: Add: from Ranged Ranged Superiority: Ranged: +40 |
Active Power |
Burning Bolts [Piercing Projectiles: 100% Cut Through from Ranged] requires CLASS LEVEL 1 TO 3 [Flaming Projectiles l: Ignore 10% Armor from Ranged] requires CLASS LEVEL 1 [Flaming Projectiles ll: Ignore 20% Armor from Ranged] requires CLASS LEVEL 2 [Flaming Projectiles lll: Ignore 40% Armor from Ranged] requires CLASS LEVEL 3 [Spectral Shots: 50% Unblockable from Ranged] requires CLASS LEVEL 3 |
SwadianKnight
The most renowned order of knights in Calradia from another time.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Cavalry |
Equipment |
OneHandedLance |
Shield |
OneHandedMace |
Mount |
Horse |
Passive Power |
Dauntless Steed Better Mount I: Mount Speed: 110% Mount Maneuver: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Dauntless Steed l: 20% Mount Rear, 20% Dismount Better Mount II: Mount Speed: 120% Mount Maneuver: 120% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Dauntless Steed ll: 40% Mount Rear, 40% Dismount Better Mount III: Mount Speed: 140% Mount Maneuver: 140% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Dauntless Steed lll: 80% Mount Rear, 80% Dismount Ferocious Steed: +10 dmg from Charge |
Active Power |
Righteous Fervor [Fervor I: Swing Speed Multiplier: 115% Melee: +20] requires CLASS LEVEL 1 [Crush Through I: 15% Unblockable / 10% Shatter Shield] requires CLASS LEVEL 1 [Fervor II: Swing Speed Multiplier: 130% Melee: +40] requires CLASS LEVEL 2 [Crush Through II: 30% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Fervor III: Swing Speed Multiplier: 160% Melee: +80] requires CLASS LEVEL 3 [Crush Through III: 60% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 3 [Emboldened: 70% damage] requires CLASS LEVEL 3 |
VaegirMarksman
The most feared archers in Calradia from another time.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedAxe |
Passive Power |
Agile Archer Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +15 Athletic I: Athletics: +15 Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +30 Athletic II: Athletics: +30 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +60 Athletic III: Athletics: +60 Heavy Weapons Expert: Two Handed: +50 |
Active Power |
Vital Knowledge [Vital Aim l: 115.0% dmg / Add: / 25% Stagger from Ranged] requires CLASS LEVEL 1 [Efficient Brutality l: 110.0% dmg / Add: from Melee] requires CLASS LEVEL 1 [Vital Aim ll: 130.0% dmg / Add: / 50% Stagger from Ranged] requires CLASS LEVEL 2 [Efficient Brutality ll: 120.0% dmg / Add: from Melee] requires CLASS LEVEL 2 [Vital Aim lll: 160.0% dmg / Add: / 100% Stagger from Ranged] requires CLASS LEVEL 3 [Efficient Brutality lll: 140.0% dmg / Add: from Melee] requires CLASS LEVEL 3 [Feint: 15% Unblockable from Ranged / Melee] requires CLASS LEVEL 3 |
MountedSkirmisher
A mounted warrior that hurls deadly javelins at their foes, then switches to a glaive once those have run out.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
ThrowingJavelins |
ThrowingJavelins |
ThrowingJavelins |
TwoHandedGlaive |
Mount |
Horse |
Passive Power |
Shock Cavaly Better Mount I: Mount Speed: 110% Mount Maneuver: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Offensive Focus l: 110.0% dmg Better Mount II: Mount Speed: 120% Mount Maneuver: 120% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Offensive Focus ll: 120.0% dmg Better Mount III: Mount Speed: 140% Mount Maneuver: 140% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Offensive Focus lll: 140.0% dmg Dauntless Steed l: 20% Mount Rear, 20% Dismount |
Active Power |
Active Power [Cut Through I: 20% Cut Through] requires CLASS LEVEL 1 [Demolition l: 25% Shatter Shield] requires CLASS LEVEL 1 [Cut Through II: 40% Cut Through] requires CLASS LEVEL 2 [Demolition ll: 50% Shatter Shield] requires CLASS LEVEL 2 [Cut Through III: 80% Cut Through] requires CLASS LEVEL 3 [Demolition lll: 100% Shatter Shield] requires CLASS LEVEL 3 [Ragdolls: Add: ] requires CLASS LEVEL 3 |
Thief
A backwater criminal that escaped the heavy hand of the law by joining the army.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
ThrowingKnives |
ThrowingKnives |
ThrowingKnives |
OneHandedSword |
Passive Power |
Street Urchin Athletic I: Athletics: +15 Ignore Armor I: Ignore 15% Armor Athletic II: Athletics: +30 Ignore Armor II: Ignore 30% Armor Athletic III: Athletics: +60 Ignore Armor III: Ignore 60% Armor True Rogue: Max Speed Multiplier: 115% |
Active Power |
Underhanded Tricks [Sharp Knives l: +12 dmg / 25% Stagger from Ranged] requires CLASS LEVEL 1 [Cut Through I: 20% Cut Through] requires CLASS LEVEL 1 [Sharp Knives ll: +25 dmg / 50% Stagger from Ranged] requires CLASS LEVEL 2 [Cut Through II: 40% Cut Through] requires CLASS LEVEL 2 [Sharp Knives lll: +50 dmg / 100% Stagger from Ranged] requires CLASS LEVEL 3 [Cut Through III: 80% Cut Through] requires CLASS LEVEL 3 [Small Weapons Expert: Handling Multiplier: +25 Swing Speed Multiplier: +20] requires CLASS LEVEL 3 |
WarMaster
A renowned brawler that needs no weapon besides his own two fists.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
Bolts |
Bolts |
Bolts |
Bolts |
Passive Power |
Unarmed Mastery Unarmed Combat I: +30 dmg from Melee Counter I: Reflect 15% damage Unarmed Combat II: +50 dmg from Melee Counter II: Reflect 30% damage Unarmed Combat III: +70 dmg from Melee Counter III: Reflect 60% damage Bulky: 120% HP |
Active Power |
Bob and Weave [The Best Defence: AI Block Chance: 0% AI Attack Chance: 200% AI Kick: 300% KickStunDurationMultiplier: 250% Armor Encumbrance: 33% Athletics: +60] requires CLASS LEVEL 1 TO 3 [Fleet Footed I: Max Speed Multiplier: 107% Swing Speed Multiplier: 110% ] requires CLASS LEVEL 1 [Fleet Footed II: Max Speed Multiplier: 115% Swing Speed Multiplier: 120% ] requires CLASS LEVEL 2 [Fleet Footed III: Max Speed Multiplier: 130% Swing Speed Multiplier: 140% ] requires CLASS LEVEL 3 [Unyielding II: 40% Shrug Off] requires CLASS LEVEL 3 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
1.75 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
1.25 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
30 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.35 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.1 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
0.4 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
5000 |
Gold the hero gets for every kill |
XP Per Kill |
5000 |
XP the hero gets for every kill |
XP Per Killed |
2000 |
XP the hero gets for being killed |
Heal Per Kill |
20 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
10 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
3 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
10000 |
Gold won if the heroes side wins |
Win XP |
10000 |
XP the hero gets if the heroes side wins |
Lose Gold |
5000 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
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Killing Spree | 5 |
5000⦷ |
Achievements
Name | Requirements | Reward |
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Assassain |
Total Streamer Kills >= 1 |
100000⦷ 50000XP Item: Armor: 100% Tier 5: 60%, Tier 6: 40% |
Bounty Hunter |
Total Viewer Kills >= 30 |
250000⦷ 100000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Infighting |
Total Viewer Kills >= 15 |
50000⦷ 50000XP Item: Armor: 100% Tier 5: 60%, Tier 6: 40% |
Loyal |
Consecutive Summons >= 40 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ |
Reliable |
Consecutive Summons >= 5 |
20000⦷ |
Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
250000⦷ 125000XP Item: Weapon: 100% Custom: 100% {=xI41h8NA}Stream Sniper {ITEMNAME} (1x) |
Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trouble in Paradise |
Total Viewer Kills >= 5 |
25000⦷ 25000XP |
Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Tournament Config
General
Start Health Multiplier |
1.75 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
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Round 1 Type | |||||||||||||||||||||
Round 2 Type |
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Round 2 Type | |||||||||||||||||||||
Round 3 Type |
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Round 3 Type |
Round Rewards
Round 1 Rewards |
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Round 1 Rewards | |||||||||
Round 2 Rewards |
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Round 2 Rewards | |||||||||
Round 3 Rewards |
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Round 3 Rewards | |||||||||
Round 4 Rewards |
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Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |