LakeTheTactician's personalized configuration for the Mount and Blade 2: Bannerlord Twitch Integration mod.

I have several custom-made classes that don't appear in the mod normally, so if you have questions about them this should answer most of them.

Table of Contents

Commands

Channel Point Rewards

Classes

KhergitHorseArcher

NordHuscarl

RhodokSharpshooter

SwadianKnight

VaegirMarksman

MountedSkirmisher

Thief

WarMaster

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Get a hero in game. Almost all other actions require an adopted hero.

Allowed: Noble, Wanderer

Starting Age Range: 18 to 29

Starting Gold: 5000

Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 35 to 55
Ranged 35 to 55
Riding 35 to 55
Athletics 35 to 55

Starting Equipment Tier: 1

attack Requires an adopted hero and can only be used during battle (except hideout missions). Summons said hero to fight on the side of LakeTheTactician's enemies.

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid 1
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=25000⦷, 4=45000⦷, 5=90000⦷, 5=90000⦷, 6=125000⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=15000⦷, 2=25000⦷, 3=60000⦷, 4=100000⦷, 5=150000⦷, 5=150000⦷, 6=300000⦷

Disallowed for player companions

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

meleeskill Spend 50,000 gold to buy exp for either your One-Handed, Two-Handed, or Polearm skill.

Skills: Melee

XP: 50000

Costs: 50000⦷

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
power Activates your class powers.
powers Shows your available powers

Shows: Powers

rangedskill Spend 50,000 gold to grant exp to either your Bow, Crossbow, or Throwing skill.

Skills: Ranged

XP: 50000

Costs: 50000⦷

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=30000⦷, 5=40000⦷, 5=40000⦷, 6=50000⦷

Disallowed for player companions

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 10

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

summon Requires an adopted hero and can only be used during battle. Summons said hero to fight alongside LakeTheTactician and his allies.

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

tournament Spend 1,000 gold to get in queue for the next viewer tournament. (up to 16 participants per tournament)

Cost: 1000⦷


Channel Point Rewards

Command Description Settings

Classes

KhergitHorseArcher

The most devastating mounted archers in Calradia from another time.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
KhergitHorseArcher Tier 1 Example KhergitHorseArcher Tier 2 Example KhergitHorseArcher Tier 3 Example KhergitHorseArcher Tier 4 Example KhergitHorseArcher Tier 5 Example KhergitHorseArcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Long Bow

Arrows

Arrows

OneHandedLance

Long Fine Steel Spear

Shield

Small Flat Heater Shield
Mount

Horse

Midlands Palfrey
Passive Power

Nomadic Traditions

Better Mount I: Mount Speed: 110% Mount Maneuver: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +15

Better Mount II: Mount Speed: 120% Mount Maneuver: 120% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +30

Better Mount III: Mount Speed: 140% Mount Maneuver: 140% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +60

Dexterous Rider: Riding: +50

Active Power

Unconventional Weapons

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Heavy Projectiles I: Add: / 22% Unblockable from Ranged] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Heavy Projectiles II: Add: / 45% Unblockable / AoE: 20dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Heavy Projectiles III: Add: / 90% Unblockable / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3

[Experienced Rider: Horse Archery Ability: 150% Weapon Inaccuracy: 50% ] requires CLASS LEVEL 3


NordHuscarl

The strongest infantry in Calradia from another time.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
NordHuscarl Tier 1 Example NordHuscarl Tier 2 Example NordHuscarl Tier 3 Example NordHuscarl Tier 4 Example NordHuscarl Tier 5 Example NordHuscarl Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Rectangular Bitted Axe

Shield

Small Flat Heater Shield

ThrowingAxes

Highland Throwing Axe
Passive Power

Built Different

Imposing l: 110% HP

Unyielding I: 20% Shrug Off

Imposing II: 125% HP

Unyielding II: 40% Shrug Off

Imposing III: 150% HP

Unyielding III: 80% Shrug Off

Brutal: 115.0% dmg

Active Power

Brute Force

[Knock Down I: Add: from Melee] requires CLASS LEVEL 1

[Shatter Shield I: 20% Shatter Shield] requires CLASS LEVEL 1

[Knock Down II: Add: from Melee] requires CLASS LEVEL 2

[Shatter Shield II: 40% Shatter Shield] requires CLASS LEVEL 2

[Knock Down III: Add: from Melee] requires CLASS LEVEL 3

[Shatter Shield III: 80% Shatter Shield] requires CLASS LEVEL 3

[Adrenaline: Swing Speed Multiplier: 115% Handling Multiplier: 115% ] requires CLASS LEVEL 3


RhodokSharpshooter

The deadliest snipers in Calradia from another time.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
RhodokSharpshooter Tier 1 Example RhodokSharpshooter Tier 2 Example RhodokSharpshooter Tier 3 Example RhodokSharpshooter Tier 4 Example RhodokSharpshooter Tier 5 Example RhodokSharpshooter Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Crossbow

Bolts

Bolts

OneHandedSword

Backsword

Shield

Small Flat Heater Shield
Passive Power

Impact Bolts

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +15

Impact Projectiles l: Add: from Ranged

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +30

Impact Projectiles ll: Add: from Ranged

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +60

Impact Projectiles lll: Add: from Ranged

Ranged Superiority: Ranged: +40

Active Power

Burning Bolts

[Piercing Projectiles: 100% Cut Through from Ranged] requires CLASS LEVEL 1 TO 3

[Flaming Projectiles l: Ignore 10% Armor from Ranged] requires CLASS LEVEL 1

[Flaming Projectiles ll: Ignore 20% Armor from Ranged] requires CLASS LEVEL 2

[Flaming Projectiles lll: Ignore 40% Armor from Ranged] requires CLASS LEVEL 3

[Spectral Shots: 50% Unblockable from Ranged] requires CLASS LEVEL 3


SwadianKnight

The most renowned order of knights in Calradia from another time.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
SwadianKnight Tier 1 Example SwadianKnight Tier 2 Example SwadianKnight Tier 3 Example SwadianKnight Tier 4 Example SwadianKnight Tier 5 Example SwadianKnight Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedLance

Long Fine Steel Spear

Shield

Small Flat Heater Shield

OneHandedMace

Spiralled Mace
Mount

Horse

Midlands Palfrey
Passive Power

Dauntless Steed

Better Mount I: Mount Speed: 110% Mount Maneuver: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Dauntless Steed l: 20% Mount Rear, 20% Dismount

Better Mount II: Mount Speed: 120% Mount Maneuver: 120% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Dauntless Steed ll: 40% Mount Rear, 40% Dismount

Better Mount III: Mount Speed: 140% Mount Maneuver: 140% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Dauntless Steed lll: 80% Mount Rear, 80% Dismount

Ferocious Steed: +10 dmg from Charge

Active Power

Righteous Fervor

[Fervor I: Swing Speed Multiplier: 115% Melee: +20] requires CLASS LEVEL 1

[Crush Through I: 15% Unblockable / 10% Shatter Shield] requires CLASS LEVEL 1

[Fervor II: Swing Speed Multiplier: 130% Melee: +40] requires CLASS LEVEL 2

[Crush Through II: 30% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Fervor III: Swing Speed Multiplier: 160% Melee: +80] requires CLASS LEVEL 3

[Crush Through III: 60% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 3

[Emboldened: 70% damage] requires CLASS LEVEL 3


VaegirMarksman

The most feared archers in Calradia from another time.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
VaegirMarksman Tier 1 Example VaegirMarksman Tier 2 Example VaegirMarksman Tier 3 Example VaegirMarksman Tier 4 Example VaegirMarksman Tier 5 Example VaegirMarksman Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Long Bow

Arrows

Arrows

Arrows

Arrows

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Agile Archer

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +15

Athletic I: Athletics: +15

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +30

Athletic II: Athletics: +30

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +60

Athletic III: Athletics: +60

Heavy Weapons Expert: Two Handed: +50

Active Power

Vital Knowledge

[Vital Aim l: 115.0% dmg / Add: / 25% Stagger from Ranged] requires CLASS LEVEL 1

[Efficient Brutality l: 110.0% dmg / Add: from Melee] requires CLASS LEVEL 1

[Vital Aim ll: 130.0% dmg / Add: / 50% Stagger from Ranged] requires CLASS LEVEL 2

[Efficient Brutality ll: 120.0% dmg / Add: from Melee] requires CLASS LEVEL 2

[Vital Aim lll: 160.0% dmg / Add: / 100% Stagger from Ranged] requires CLASS LEVEL 3

[Efficient Brutality lll: 140.0% dmg / Add: from Melee] requires CLASS LEVEL 3

[Feint: 15% Unblockable from Ranged / Melee] requires CLASS LEVEL 3


MountedSkirmisher

A mounted warrior that hurls deadly javelins at their foes, then switches to a glaive once those have run out.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
MountedSkirmisher Tier 1 Example MountedSkirmisher Tier 2 Example MountedSkirmisher Tier 3 Example MountedSkirmisher Tier 4 Example MountedSkirmisher Tier 5 Example MountedSkirmisher Tier 6 Example
Formation Horse Archer
Equipment

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin

TwoHandedGlaive

Rhomphalia
Mount

Horse

Midlands Palfrey
Passive Power

Shock Cavaly

Better Mount I: Mount Speed: 110% Mount Maneuver: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Offensive Focus l: 110.0% dmg

Better Mount II: Mount Speed: 120% Mount Maneuver: 120% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Offensive Focus ll: 120.0% dmg

Better Mount III: Mount Speed: 140% Mount Maneuver: 140% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Offensive Focus lll: 140.0% dmg

Dauntless Steed l: 20% Mount Rear, 20% Dismount

Active Power

Active Power

[Cut Through I: 20% Cut Through] requires CLASS LEVEL 1

[Demolition l: 25% Shatter Shield] requires CLASS LEVEL 1

[Cut Through II: 40% Cut Through] requires CLASS LEVEL 2

[Demolition ll: 50% Shatter Shield] requires CLASS LEVEL 2

[Cut Through III: 80% Cut Through] requires CLASS LEVEL 3

[Demolition lll: 100% Shatter Shield] requires CLASS LEVEL 3

[Ragdolls: Add: ] requires CLASS LEVEL 3


Thief

A backwater criminal that escaped the heavy hand of the law by joining the army.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Thief Tier 1 Example Thief Tier 2 Example Thief Tier 3 Example Thief Tier 4 Example Thief Tier 5 Example Thief Tier 6 Example
Formation Skirmisher
Equipment

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives

OneHandedSword

Backsword
Passive Power

Street Urchin

Athletic I: Athletics: +15

Ignore Armor I: Ignore 15% Armor

Athletic II: Athletics: +30

Ignore Armor II: Ignore 30% Armor

Athletic III: Athletics: +60

Ignore Armor III: Ignore 60% Armor

True Rogue: Max Speed Multiplier: 115%

Active Power

Underhanded Tricks

[Sharp Knives l: +12 dmg / 25% Stagger from Ranged] requires CLASS LEVEL 1

[Cut Through I: 20% Cut Through] requires CLASS LEVEL 1

[Sharp Knives ll: +25 dmg / 50% Stagger from Ranged] requires CLASS LEVEL 2

[Cut Through II: 40% Cut Through] requires CLASS LEVEL 2

[Sharp Knives lll: +50 dmg / 100% Stagger from Ranged] requires CLASS LEVEL 3

[Cut Through III: 80% Cut Through] requires CLASS LEVEL 3

[Small Weapons Expert: Handling Multiplier: +25 Swing Speed Multiplier: +20] requires CLASS LEVEL 3


WarMaster

A renowned brawler that needs no weapon besides his own two fists.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
WarMaster Tier 1 Example WarMaster Tier 2 Example WarMaster Tier 3 Example WarMaster Tier 4 Example WarMaster Tier 5 Example WarMaster Tier 6 Example
Formation Infantry
Equipment

Bolts

Bolts

Bolts

Bolts

Bolts

Bolts

Bolts

Bolts
Passive Power

Unarmed Mastery

Unarmed Combat I: +30 dmg from Melee

Counter I: Reflect 15% damage

Unarmed Combat II: +50 dmg from Melee

Counter II: Reflect 30% damage

Unarmed Combat III: +70 dmg from Melee

Counter III: Reflect 60% damage

Bulky: 120% HP

Active Power

Bob and Weave

[The Best Defence: AI Block Chance: 0% AI Attack Chance: 200% AI Kick: 300% KickStunDurationMultiplier: 250% Armor Encumbrance: 33% Athletics: +60] requires CLASS LEVEL 1 TO 3

[Fleet Footed I: Max Speed Multiplier: 107% Swing Speed Multiplier: 110% ] requires CLASS LEVEL 1

[Fleet Footed II: Max Speed Multiplier: 115% Swing Speed Multiplier: 120% ] requires CLASS LEVEL 2

[Fleet Footed III: Max Speed Multiplier: 130% Swing Speed Multiplier: 140% ] requires CLASS LEVEL 3

[Unyielding II: 40% Shrug Off] requires CLASS LEVEL 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1.75

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1.25

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

30

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.35

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.1

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

0.4

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

10

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

3

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

Name Requirements Reward
Assassain

Total Streamer Kills >= 1

100000⦷

50000XP

Item: Armor: 100% Tier 5: 60%, Tier 6: 40%

Bounty Hunter

Total Viewer Kills >= 30

250000⦷

100000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}Reward {ITEMNAME} (1x)

Infighting

Total Viewer Kills >= 15

50000⦷

50000XP

Item: Armor: 100% Tier 5: 60%, Tier 6: 40%

Loyal

Consecutive Summons >= 40

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Reliable

Consecutive Summons >= 5

20000⦷

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

250000⦷

125000XP

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Stream Sniper {ITEMNAME} (1x)

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trouble in Paradise

Total Viewer Kills >= 5

25000⦷

25000XP

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Tournament Config

General

Start Health Multiplier

1.75

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

10

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

65

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

2500

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

7500

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

2

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

1.5

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting